Professional Experience

Fallout 76 - Quest Designer
Bethesda Game Studios Austin | December 2018 - Present


  • Wrote and implemented quest content
  • Wrote and implemented NPC dialogue
  • Maintained relevant documentation

SIEGE: Titan Wars
- Game Designer
Simutronics | May 2016 - December 2018

SIEGE: Titan Wars is a multiplayer head-to-head real-time strategy game for iOS and Android. Players collect and upgrade cards which enter the battlefield as warriors, spells, or titans and siege their opponents' castles to win matches and climb the leaderboards.


  • Designed and balanced warriors, spells, titans, and kingdoms for competitive multiplayer matches
  • Systems and metagame design, including game design from prototype to finished product
  • Scripted tutorial
  • Maintained game design document and related design spreadsheets

Lara Croft: Relic Run - Level Designer
Simutronics | October 2014 - May 2016

Lara Croft: Relic Run is a mobile endless-runner featuring a variety of game modes that mix up the standard formula. In lieu of merely running through an environment, Lara Croft drives, shoots, and parkours her way around the world as she searches for clues to her lost companion’s whereabouts.


  • Designed and blocked out gameplay sections of Desert Ruins and Mountain Pass levels for multiple game modes, including Run, Combat, Vehicle, and Slide
  • Balanced weapon stats and costs and enemy stats
  • Designed gameplay abilities of Mountain Pass level boss
  • Determined in-game currency costs for store items
  • Placed locations of pickups (power-ups and ‘clues’) and higher-difficulty barricade obstacles across all levels


Game Design

  • Quest design and implementation
  • Dialogue and other writing
  • Competitive Multiplayer Game Design and Balance
  • Competitive Multiplayer Systems Design
  • Single Player Item and Weapon Balance
  • AI (Artificial Intelligence) & Event Scripting (Traditional and Visual)

Programs & Programming Languages

  • Creation Kit / G.E.C.K
  • Unity
  • Unreal Engine 3
  • Source Engine (Hammer Editor)
  • 3D Studio Max
  • Papyrus, C#, Lua, C++


Masters of Interactive Technology (Level Design Concentration)
The Guildhall at Southern Methodist University
August 2013 - May 2014

Bachelor of Science (English, Composition Concentration)
Truman State University
Folklore & History Minors
August 2008 - December 2011